Unreal Engine scene created by JC for the Unreal Online Learning Challenge

The Epic Unreal Challenge

The Unreal Online Learning challenge

 

The wonderful people over at Epic Games have put together this creative contest for us. Catered towards everyone interested in furthering their Unreal Engine knowledge. Or for those veterans looking to sharpen their edge a little bit.

 

For this contest that centred over a span of a few weeks. I delved into 5 courses that included converting code, cinematics and sound design. Finally using what I learnt to create two different environment scenes. One a fantasy portal. And one a detective’s office.

The courses they provided us:

This curated collection provided a blended guide to improving my world-building and Unreal experience. From adding important audio events and sound design to your scenes. Converting your blueprints into fast and clean C++ code. And last but not least, turning your scene into a cinematic photoreal masterpiece.

 

On my journey I found the audio courses to be the most informative for me. I’ve been studying game development for a year now and Unreal for less than 6 months. Sound design was something I have not touched upon much. So being able to learn best practices and create audio was a fun and important part of my development.

 

The Converting Blueprint to C++ course was the longest and hardest to follow along for me. Not only because you’re playing with blueprints and C++. Both of which I still have very limited knowledge with. But being able to understand visual scripting and convert it into a programming language. For newbies such as myself, it may seem overwhelming at first. So I would recommend taking a few blueprints and C++ courses first to harness the fundamentals.

 

Creating a detective office course was a new one for me. As I’ve only been building fantasy worlds thus far. But Justin Mohlman is definitely the man when it comes to guiding you through the course and setting up your scene. His blockout layering, applying lighting and colour grading helped give my scene a better feel and atmosphere.

 

On the course Creating photoreal Cinematics with Quixel. The team behind it made its explanation easy to understand. While allowing the complexity to settle between it all. Allowing me to take my time.

 

Even though I could not replicate a photorealistic scene with my limited experience. My attempt at creating a fantasy scene with a bit of realism thrown in ended up with something I’m happy with. For creating the scene, I ended up using Megascan assets through Quixel Bridge. A few extra assets from the marketplace added the finishing touches. 

 

For both Epic and Quixel who have done so much for the game dev and Unreal community. I would like to thank you for providing us with the tools to create worlds. I would not be here learning game development today if it wasn’t for the effort and work they do. With both putting effort and the time into giving us the resources and tools to become artists.

 

While this last month has been the busiest time for me. Juggling my Unreal & Game Development website, this contest and many other adventures. It has been a worthwhile event and experience doing this challenge. And although I would have loved to spend more time refining my scenes and adding more detail. I know I have more challenges ahead of me that I can test my skills against.

 

With Unreal Engine 5 on the horizon and what it can bring. This challenge was a great way to get the community to learn the engine before the next big update. And if Epic continues to provide good resources for its users. It will do wonders for the future of new artists and the gaming industry.