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The Beginning

All types of games are important

 
 
They are the creative works from millions of individuals that expand out from more than just the visual medium. The sheer joy and thrill they bring to us, some consider it to be unnatural. That experience after finishing a game can lead to more than just a sweat-soaked dopamine environment. New skills that translate to real-world experiences, understandings of different cultures and acceptance of others are just some parts that makeup gaming.
 
With the gaming industry now growing at such a high rate, that it’s expected to be  more than a 300 billion dollar industry by 2025. Further cementing itself into the post-internet world. There’s a gold rush of opportunity getting discovered every day in this medium. But as with every rush, it draws bad players, businessmen and the bottom line. The player must tackle these obstacles as they would in a video game. With a style bordering on addiction, and a will to defeat the end game. The nerds are now taking over. But we knew it was always a matter of time.
 
I’m a 90s kid. I grew up playing video games with consoles like the SEGA, GameBoy and PlayStation 1, to the windows 95 and 98 eras of PC gaming. Getting to enjoy the good times of inserting floppies into the slightly beige, whitewashed PC. What a difference it is now. The gaming world was raw and untamed back then. Wide-eyed youth, unable to contain the excitement to try that one new game you got yearly. A very nostalgic feeling comes back every so often that threatens to compel playing those games again as we grow older.
 
Orcs & Humans (before Warcraft) was a thing I remember playing once. An early DOS game where ‘Yes my lord’ was the start of the comedic character lines we have so come to love now as a Meme. Now with the reforging of Warcraft 3 about to release. Renewing our love for clicking on peons over and over. Before parents monitored your computer time with an array of methods that any surveillance state would be in awe of. I was playing Duke Nukem. Flashing some pixelated stripper my hard-earned cash to see some 16-bit goods. Fighting to save the world in Wolfenstein by beating Hitler. One room at a time, face bloodied and bruised as you fend off German Shepherds and desert attired nazis. 
 
The first and only Gameboy that I owned had games like Wave Rider, Paperboy and Pokemon yellow. At least one of those companies are still running today, and it isn’t the paper delivery service. How nostalgic it feels to look back on some of the best, early day MMORPGs I played. Dark Ages Of Camelot was my favourite of all time. That feeling of three faction RVR is still found wanting today. Everquest, forever cemented for me as my first 3d MMO, is still played to this day. You know you’ve done something right when gamers for two decades have played your game and continue to keep it alive.
 
 
It’s changing into a new virtual world.
 
 
We even have an esports scene now. Something many gamers thought about being a reality but never saw how big it could be until today. How many of you thought about having a gaming career back then, but didn’t due to a lack of career opportunities. Today it’s less of a crazy thing for parents to hear from their kids.
 
There have been studies attempting to prove a correlation between live violence and violence in video games. And although there have been studies arguing for both sides. The consensus airs towards no to little correlation between the two. Other issues have risen up and will continue to increase as more people play games. Depression, social problems, anxiety and gaming addictions. They play a large role in many gaming circles, a lot of the time unseen and diagnosed. We must engage in more studies and understanding to know the true effects of long term gaming on the health and well-being of people. And that’s something we can’t overlook as more of the world takes up the mouse and controller.
 
Whether it’s more related to gaming itself or, as a result of something else systemic happening. Gaming addiction and mental illness are alive and spreading. Our hands, our backs and our eyes suffer from long term sitting on a chair. We may have adjusted to working sitting down for long periods at a time. But being on the computer for half your life with limited exercise. It can hamper your body and mind in some ways. We must recognize these and try to reduce them as much as possible.
 
 
But we should not stop gaming.
 
 
We also have another fight on our hands. An unregulated and exploited industry. Bad consumer practices, monopolies of gaming services in the industry. Biased paid journalism and reviews. Micro-transactions and bad monetization plaguing everything. Underpaid and overworked people.
 
These are some of the things polluting the game industry from moving forward. To evolve to something that will benefit the industry and the consumer more. To create a balanced and fair playing field for all users. Regulation and wide changes need to be implemented for the future. All in all. Games are here to stay. The future is looking to be big for the virtual world. We are now connected globally. Each seeking out their next teammate. The next challenge. The next world.
 
We have never seen collaboration with strangers and friends alike on such a global scale. We will continue to change how games are played in new ways and screen sizes. We will further incorporate dank memes and witty screenshots into posts and messages. We will continue to feed the gaming industry with our voices. We will play all the games until there are none left to play.
 
 
Until then. The matrix will continue to keep us occupied.